

Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -DARCHITECTURE_x86_64=1 -DBOOST_ASIO_DISABLE_CONCEPTS -DBOOST_CONTEXT_DYN_LINK -DBOOST_CONTEXT_NO_LIB -DBOOST_DATE_TIME_NO_LIB -DBOOST_ERROR_CODE_HEADER_ONLY -DBOOST_REGEX_NO_LIB -DBOOST_SYSTEM_NO_LIB -DFMT_LOCALE -DFMT_SHARED -DNDEBUG -DXBYAK_NO_OP_NAMES -DYUZU_UNIX=1 -I/usr/local/opt/zstd/include -I/Users/./Desktop/yuzu/src/.

Check out the video below to see how well they perform.FAILED: src/common/CMakeFiles/common.dir/fs/fs_ This is a work-in-progress and it might be a while before games can start running without any issues.įor now, if you are interested in running Wii and GameCube games via emulation on M1 Macs, you are in luck as old games run really well on Apple Silicon. NcLIBLWOPzĭespite the initial look, we don’t recommend that you run out to get an M1 Mac just so you can run Nintendo Switch Games yet. It only gets a few frames into the game before it hits the first MoltenVK limitation, but damn.

However, graphics support is still a challenge as MoltenVK, the graphics library that allows Vulkan apps to run on Metal, has some limitations. By its very nature, emulation results in a performance hit. Thanks to the Arm architecture used by Apple Silicon Macs, running Tegra CPU native code on it is not as difficult as it is running it on x86 Intel and AMD chips, which require emulation. AppleCare+ cost and coverage for iPhone, iPad, Mac, Apple Watch, and other devices
